Britain’s Open University has released a report describing 10 innovations that ” are already in currency but have not yet had a profound influence on education”.

It’s an interesting range off stuff, and if you are pondering something new for 2015, or just want to know what the terms mean, Id’ recommend having a read of the report.

  1. Massive open social learning
  2. Learning design informed by analytics
  3. Flipped classroom
  4. Bring your own devices
  5. Learning to learn
  6. Dynamic assessment:
  7. Event-based learning
  8. Learning through storytelling
  9. Threshold concepts
  10. Bricolage

http://www.openuniversity.edu/sites/www.openuniversity.edu/files/The_Open_University_Innovating_Pedagogy_2014_0.pdf

While you’re in the mood, another similar report you could have a look at is the 2014 Horizon Report which “describes emerging technologies likely to have a large impact over the coming five years in education around the globe”.

I will note (as I always do) that “Games and Gamifaction” continue to be stuck in the “Time to Adoption 2-3 years” (guys, maybe it’s time to give it up).

describes emerging technologies
likely to have a large impact over the coming five years
in education around the globe. T

http://cdn.nmc.org/media/2014-nmc-horizon-report-he-EN-SC.pdf